Postat Joi 29 Mar 2012 - 19:46
Salut daca tot a inceput lumea sa faca Questuri/itemCreatoare/scripturi etc... mam gandit ca nu ar strica sa fac si eu un quest pentru level 127 . Questul da urmatoarele : Armura Zeului Dragon si 100.000.000 Yang/Gold/Bani cum vreti sa le spuneti.
COD:
Cod:
quest Omoara-i begin
state start begin
when login with pc.level >= 127 begin
set_state(information)
end
end
state information begin
when letter begin
send_letter("SarcinaLvL127")
end
when info or button begin
say("SarcinaLvL127")
say("Salut sunt Chinezu1 ")
say("Mam gandit ca vei avea nevoie de o armura ")
say("Si de ce nu si niste bani ")
say("Mam gandit sa iti ofer asa: Armura zeului Dragon impreuna cu 100.000.000")
say_reward("Ai primit:100.000.000 si Armura Zeului Dragon")
say("")
pc.setqf("state", 199)
q.set_counter("Caine Salbatic", 199)
end
when 101.kill begin
local count = pc.getqf("state") - 1
if count <= 199 then
pc.setqf("state", count)
q.set_counter("Caine Salbatic ", count)
end
if count == 0 then
say_title("SarcinaLvL127")
say("Bravo Misiune completa!")
say("")
say_reward("199")
say_reward("und")
say_reward("")
say_reward("Rasplata :")
say_reward(" Level cal")
say_reward("Item : Armura Zeului Dragon ")
say_reward("Exp : ")
say_reward("Yang : 100000000")
pc.change_money(100000000)
pc.give_exp2()
pc.give_item2(1989, 1)
pc.give_item2(, )
horse.set_level("")
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __COMPLETE__ begin
end
end
COD:
Cod:
quest Omoara-i begin
state start begin
when login with pc.level >= 127 begin
set_state(information)
end
end
state information begin
when letter begin
send_letter("SarcinaLvL127")
end
when info or button begin
say("SarcinaLvL127")
say("Salut sunt Chinezu1 ")
say("Mam gandit ca vei avea nevoie de o armura ")
say("Si de ce nu si niste bani ")
say("Mam gandit sa iti ofer asa: Armura zeului Dragon impreuna cu 100.000.000")
say_reward("Ai primit:100.000.000 si Armura Zeului Dragon")
say("")
pc.setqf("state", 199)
q.set_counter("Caine Salbatic", 199)
end
when 101.kill begin
local count = pc.getqf("state") - 1
if count <= 199 then
pc.setqf("state", count)
q.set_counter("Caine Salbatic ", count)
end
if count == 0 then
say_title("SarcinaLvL127")
say("Bravo Misiune completa!")
say("")
say_reward("199")
say_reward("und")
say_reward("")
say_reward("Rasplata :")
say_reward(" Level cal")
say_reward("Item : Armura Zeului Dragon ")
say_reward("Exp : ")
say_reward("Yang : 100000000")
pc.change_money(100000000)
pc.give_exp2()
pc.give_item2(1989, 1)
pc.give_item2(, )
horse.set_level("")
clear_letter()
set_state(__COMPLETE__)
end
end
end
state __COMPLETE__ begin
end
end